=== Changing the SBR Engine Settings ===
There are a number of SBR simulation settings that can be accessed and changed from the SBR Settings Dialog. To open this dialog, click the button labeled {{key|Settings}} on the right side of the '''Select Engine''' drop-down list in the Run Dialog. EM.Terrano's SBR simulation engine allows you to separate the physical effects that are calculated during a ray tracing process. You can selectively enable or disable '''Reflection/Transmission''', and '''Edge Diffraction''' and '''Terrain Diffraction''' in the "Ray-Block Interactions" section of this dialog. By default, the reflection, transmission and edge diffraction effects are enabled and the terrain diffraction effects are disabled. Separating these effects sometimes help you better analyze your propagation scene and understand the impact of various blocks in the scene.
EM.Terrano allows a finite number of ray bounces for each original ray emanating from a transmitter. This is very important in situations that may involve resonance effects where rays get trapped among multiple surfaces and may bounce back and forth indefinitely. This is set using the box labeled "'''Max No. Ray Bounces'''", which has a default value of 10. Note that the maximum number of ray bounces directly affects the computation time as well as the size of output simulation data files. This can become critical for indoor propagation scenes, where most of the rays undergo a large number of reflections. Two other [[parameters]] control the diffraction computations: '''Max Wedge Angle''' in degrees and '''Min Edge Length''' in project units. The maximum wedge angle is the angle between two conjoined facets that is considered to make them almost flat or coplanar with no diffraction effect. The default value of the maximum wedge angle is 170°. The minimum edge length is size of the common edge between two conjoined facets that is considered as a mesh artifact and not a real diffracting edge. The default value of the minimum edge length is 5 project units.
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