Changes

EM.Terrano

3,214 bytes added, 22:27, 25 November 2015
[[Image:Info_icon.png|40px]] Click here to learn more about the basic functionality of '''[[CubeCAD]]'''.
 
== EM.Tempo Features at a Glance ==
 
=== Scene Definition / Construction ===
 
<ul>
<li>
Buildings/blocks with arbitrary geometries and material properties including multilayer walls and user defined macromodels</li>
<li>
Buildings/blocks with impenetrable or penetrable surfaces</li>
<li>
Terrain with arbitrary material properties including lossy multilayer ground, user defined macromodels or an empirical soil model</li>
<li>
Native terrain generator with terrain catalog and user defined equation-based surface profiles including random rough surface terrain</li>
<li>
Import of shape files for scene construction</li>
<li>
Import of digital elevation map (DEM) terrain</li>
<li>
Penetrable volume blocks with arbitrary material properties or based on fog, rain or Weissberger vegetation models</li>
<li>
Easy construction of indoor scenes using arbitrary penetrable surfaces with thin wall definitions</li>
<li>
Radiator sets with 3D directional antenna patterns (imported from other modules or external files)</li>
<li>
Full three-axis rotation of imported antenna patterns</li>
<li>
Interchangeable radiator-based definition of transmitters and receivers (networks of transceivers)</li>
<li>
Multiple transmitters and transmitter arrays with coherent ray superposition</li>
<li>
Multiple receivers and receiver grids for coverage modeling</li>
</ul>
 
=== Wave Propagation Modeling ===
 
<ul>
<li>
Fully 3D polarimetric and coherent Shoot-and-Bounce-Rays (SBR) simulation engine</li>
<li>
GTD/UTD diffraction models for diffraction from building edges and terrain</li>
<li>
Triangular surface mesher for discretization of arbitrary block geometries</li>
<li>
Super-fast geometrical/optical ray tracing using advanced k-d tree algorithms</li>
<li>
Intelligent ray tracing with user defined angular extents and resolution</li>
<li>
Ray reflection, edge diffraction and transmission through multilayer thin walls and material volumes</li>
<li>
Communication link analysis for superheterodyne transmitters and receivers</li>
<li>
User defined macromodels for reflection and transmission coefficients of blocks and terrain (imported from other modules or external files)</li>
<li>
Real-time superposition of synchronized transmitters</li>
<li>
Incredibly fast frequency sweeps of the entire propagation scene</li>
<li>
Parametric sweeps of scene elements like building properties, radiator heights and rotation angles, or superheterodyne transmitter and receiver parameters</li>
<li>
Statistical analsyis of the propagation scene</li>
<li>
Remote simulation capability</li>
<li>
Both Windows and Linux versions of SBR simulation engine available</li>
</ul>
 
=== Data Generation &amp; Visualization ===
 
<ul>
<li>
Graphical visualization of propagating rays in the scene</li>
<li>
Received power coverage maps</li>
<li>
Color-coded intensity plots of polarimetric electric field distributions</li>
<li>
Link connectivity maps (based on minimum required SNR)</li>
<li>
Incoming ray data analysis at each receiver</li>
<li>
Cartesian plots of path loss along defined paths</li>
<li>
Power delay profile</li>
</ul>
== A Ray Tracing Simulation Primer ==
28,333
edits