</table>
Now open the simulation run dialog and click the {{key|Settings}} button next to the simulation engine type drop-down list. This opens up [[EM.Terrano]]'s Ray Tracing Engine Settings dialog. Uncheck Uncheckmark "Include edge diffraction" checkbox and a new SBR analysis. You will see that there is no reception behind the buildings.
<table>
<tr>
<td> [[Image:TER L6 Map1TER_L6_DiffA.png|thumb|left|480px|EM.Terrano's Run Simulation Dialog..]] </td>
</tr>
<tr>
<td> [[Image:TER L6 Map1TER_L6_DiffB.png|thumb|left|600px|EM.Terrano's Ray Tracing Engine Settings dialog.]] </td>
</tr>
<tr>
<td> [[Image:TER L6 Map1TER_L6_Map1_Diff.png|thumb|left|720px|The received power coverage map of the plateau terrain scene with the transmitter base at X = Y = 100m and Z = 10m without edge diffraction.]] </td>
</tr>
</table>
To improve the reception, you can bring the transmitter to the edge of the plateau. Keep in mind that to move a transmitter or receiver, you need to move their associated based point sets. Change the coordinates of the base point "TXP" to X = Y = 30mm. Keep the original Z-coordinate of 10m. Now make sure to checkmark "Include edge diffraction" checkbox and run a new SBR analysis of the scene and visualize its coverage map. You will see that the valley region now gets considerable reception.
<table>