Changes

EM.Terrano

11 bytes removed, 15:25, 24 July 2015
/* Running an SBR Simulation */
=== SBR Simulation Types ===
[[Image:PROP12.png|thumb|400px450px|EM.Terrano's Simulation Run dialog.]]
EM.Terrano offers three types of ray tracing simulations:
=== SBR Simulation Parameters ===
[[Image:PROP13.png|thumb|400px|EM.Terrano's SBR Engine Settings dialog.]]
There are a number of SBR simulation settings that can be accessed and changed from the SBR Settings Dialog. To open this dialog, click the button labeled '''Settings''' on the right side of the '''Select Engine''' dropdown list in the Run Dialog. [[EM.Cube]]'s SBR simulation engine allows you to separate the physical effects that are calculated during a ray tracing process. You can selectively enable or disable '''Ray Reflection''', '''Ray Transmission''' and '''Ray Diffraction'''. By default, all three effects are checked and included in the computations. Separating these effects sometimes help you better analyze your propagation scene and understand the impact of various blocks in the scene.
You can also set the '''Angular Resolution''' of the transmitter rays in degrees. By default, every transmitter emanates equi-angular ray tubes at a resolution of 1 degree. Lower angular resolutions larger than 1° speed up the SBR simulation significantly, but they may compromise the accuracy. Higher angular resolutions less than 1° increase the accuracy of the simulating results, but they also increase the computation time.
 
[[File:PROP13.png]]
 
Figure 1: [[Propagation Module]]'s SBR Engine Settings dialog.
=== Running A SBR Frequency Sweep ===
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