Changes

EM.Terrano

935 bytes added, 03:16, 2 June 2015
=== Modeling the Wireless Propagation Channel===
 
The rapid growth of wireless communications along with the high costs associated with the design and deployment of effective wireless infrastructures underline a persistent need for computer aided communication network planning tools. Wireless engineers have long used simplistic statistical prediction models based on measurements that often exhibit considerable errors especially in areas having mixed building sizes.
Every wireless communication system involves a transmitter that transmits some sort of signal (voice, video, data, etc.), a receiver that receives and detects the transmitted signal, and a channel in which the signal is transmitted into the air and travels from the location of the transmitter to the location of the receiver. The channel is the physical medium in which the electromagnetic waves propagate. The successful design of a communication system depends on an accurate link budget analysis that determines whether the receiver receives adequate signal power to detect it against the background noise. The simplest channel is the free space. Real communication channels, however, are more complicated and involve a large number of wave scatterers. For example, in an urban environment, the obstructing buildings, vehicles and vegetation reflect, diffract or attenuate the propagating radio waves. As a result, the receiver receives a distorted signal that contains several components with different power levels and different time delays arriving from different angles.
The different rays arriving at a receiver location create constructive and destructive interference patterns. This is known as the multipath effect. This together with the shadowing effects caused by building obstructions lead to channel fading. In many wireless applications, the total received power by the receiver is all that matters. In some others, the angle of arrival of the rays as well as their polarization are of immense interest. A fully polarimetric ==EM.Terrano in a Nutshell == EM.Terrano is a physics-based, coherent ray tracer like [[site-specific, wave propagation modeling tool that enables engineers to quickly determine how radio waves propagate in urban, natural or mixed environments. EM.Cube]]Terrano's simulation engine is equipped with a fully polarimetric, coherent ray tracing solver based on the Shooting-and-Bouncing-Rays (SBR) solver method. EM.Terrano lets you compute analyze and resolve all the rays transmitted from one ore more signal sources, which propagate in a real physical site made up of buildings, terrain and other obstructing structures. EM.Terrano finds all the rays received by a receiver including at a particular location in the physical site and computes their power levels, time delays and , angles of arrival, etc.
=== Line-of-Sight vs. Multipath Propagation Channel ===
28,333
edits