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EM.Terrano

2,574 bytes added, 15:29, 12 June 2013
[[File:urban.png]]
Every wireless communication system involves EM.Terrano is a transmitter that transmits some sort of signal (voicephysics-based, videosite-specific, data, etc.), a receiver wave propagation modeling tool that receives and detects the transmitted signalenables engineers to quickly determine how radio waves propagate in urban, and a channel in which the signal is transmitted into the air and travels from the location of the transmitter to the location of the receivernatural or mixed environments. The channel is rapid growth of wireless communications along with the physical medium in which high costs associated with the electromagnetic waves propagate. The successful design and deployment of effective wireless infrastructures underline a persistent need for computer aided communication system depends network planning tools. Wireless engineers have long used simplistic statistical prediction models based on an accurate link budget analysis measurements that determines whether the receiver receives adequate signal power to detect it against the background noise. The simplest channel is the free space. Real communication channels, however, are more complicated and involve a large number of wave scatterers. For example, often exhibit considerable errors especially in an urban environment, the obstructing buildings, vehicles and vegetation reflect, diffract or attenuate the propagating radio waves. As a result, the receiver receives a distorted signal that contains several components with different power levels and different time delays arriving from different anglesareas having mixed building sizes.
The different rays arriving at a receiver location create constructive and destructive interference patternsSince its introduction in 2002, EM. This is known as Terrano has helped wireless engineers around the multipath effect. This together with globe model the shadowing effects caused physical channel and the mechanisms by building obstructions lead which radio signals propagate from transmitters to channel fadingreceivers. In many wireless applications, EM.Terrano’s advanced ray tracing simulator finds the total received power by dominant propagation paths specific to the receiver is all that matterssite in question. In some others, It calculates the angle of arrival true signal characteristics at the actual locations using physical databases of the rays as well as their polarization are buildings and terrain at a given site, not those of immense interesta statistically average or representative environment. A fully polarimetric, coherent EM.Terrano’s ray tracer like EM.Cube's Shootingis based on the shoot-and-Bouncingbounce-Rays rays (SBR) solver lets method, which utilizes geometrical optics (GO) in combination with uniform theory of diffraction (UTD) models of building edges. The new EM.Terrano 2013 has been totally reconstructed based on our integrated EM.Cube software foundation. This integration has created the opportunity to inject a host of new powerful features such as a highly customizable terrain generator, DEM terrain import, complex building constructions, and versatile interior wall arrangements for indoor propagation modeling. As a result of this seamless interface with EM.Cube's other modules, you compute can now model complex antenna systems in [[EM.Picasso]], [[EM.Tempo]] or [[EM.Libera]], and generate antenna radiation patterns than can be used to model directional transmitters and receivers at the two ends of your propagation channel. Conversely, you can analyze a propagation scene in EM.Terrano and resolve all import the rays received by at a certain receiver including their power levelslocation as coherent plane wave sources to [[EM.Picasso]], time delays [[EM.Tempo]] or [[EM.Libera]]. You can also model periodic wall or ground structures using the periodic simulation capability of [[EM.Picasso]] or [[EM.Tempo]] and angles generate macromodels for their reflection and transmission coefficients as functions of arrivalthe ray incidence angles. You can then define buildings or terrains in your propagation scene that are governed by such macromodels.
== A Wireless Propagation Primer ==
Every wireless communication system involves a transmitter that transmits some sort of signal (voice, video, data, etc.), a receiver that receives and detects the transmitted signal, and a channel in which the signal is transmitted into the air and travels from the location of the transmitter to the location of the receiver. The channel is the physical medium in which the electromagnetic waves propagate. The successful design of a communication system depends on an accurate link budget analysis that determines whether the receiver receives adequate signal power to detect it against the background noise. The simplest channel is the free space. Real communication channels, however, are more complicated and involve a large number of wave scatterers. For example, in an urban environment, the obstructing buildings, vehicles and vegetation reflect, diffract or attenuate the propagating radio waves. As a result, the receiver receives a distorted signal that contains several components with different power levels and different time delays arriving from different angles.
 
The different rays arriving at a receiver location create constructive and destructive interference patterns. This is known as the multipath effect. This together with the shadowing effects caused by building obstructions lead to channel fading. In many wireless applications, the total received power by the receiver is all that matters. In some others, the angle of arrival of the rays as well as their polarization are of immense interest. A fully polarimetric, coherent ray tracer like EM.Cube's Shooting-and-Bouncing-Rays (SBR) solver lets you compute and resolve all the rays received by a receiver including their power levels, time delays and angles of arrival.
=== Free Space Propagation Channel ===
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