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EM.Terrano

37 bytes added, 14:14, 31 August 2016
/* Building a Propagation Scene in EM.Terrano */
== Building a Propagation Scene in EM.Terrano ==
[[Image:PROP14(1).png|thumb|250px|The Navigation Tree of EM.Terrano]]
=== The Various Elements of a Propagation Scene ===
In EM.Terrano, all the geometric objects associated with the various scene elements like buildings, terrain surfaces and base location points are grouped together as blocks based on their common type. All the objects listed under a particular group in the navigation tree share the same color, texture and material properties. Once a new block group has been created in the navigation tree, it becomes the "Active" group of the project workspace, which is always displayed in bold letters. You can draw new objects under the active node. Any block group can be made active by right-clicking on its name in the navigation tree and selecting the '''Activate''' item of the contextual menu.
 
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[[Image:PROP MAN1.png|thumb|480px|EM.Terrano's navigation tree.]]
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It is recommended that you first create block groups, and then draw new objects under the active block group. However, if you start a new EM.Terrano project from scratch, and start drawing a new object without having previously defined any block groups, a new default impenetrable surface group is created and added to the navigation tree to hold your new CAD object. You can always change the properties of a block group later by accessing its property dialog from the contextual menu. You can also delete a block group with all of its objects at any time.
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