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Glossary of EM.Cube's CAD Tools

40 bytes added, 21:57, 15 July 2016
==Translate Tool==
[[Image:translate1_tntranslate1_tn_new.png|thumb|540px|Translating an object seletion at the same time.]]
[[File:move_tool_tn.png]] '''Menu → Tools → Basic → Translate'''
* With a vertex snap point selected, you can constrain translate to the lines along the two edges passing through that vertex only by holding the '''shift Key''' or '''Alt Key''' down during dragging.
[[File:consttranslate1_tnconsttranslate1_tn_new.png|aligning objects]] [[File:consttranslate2_tnconsttranslate2_tn_new.png|aligning objects]] [[File:consttranslate3_tnconsttranslate3_tn_new.png|aligning objects]]
(Left) Translating a box from a face snap point while holding the Alt Key down, (Middle) Translating a box from an edge snap point while holding the shift Key down, and (Right) Translating a box from a vertex snap point while holding the shift Key down.
==Rotate Tool==
[[Image:rotate1_tnrotate1_tn_new.png|thumb|540px|Rotating an object selection at the same time.]]
[[File:rotate_tool_tn.png]] '''Menu → Tools → Basic → Rotate'''
The simplest and quickest way to rotate an object locally is to hover your mouse over a snap point of an object to highlight it. Then type the keyboard shortcut '''R''' to enable the Rotate Tool. A trident depicting a local coordinate system appears at the selected snap point. You can now rotate the selected object by the desired angle. Bear in mind that each snap point has a default axis of rotation. You can cycle through the three rotational axes using the '''Up Arrow''' or '''Down Arrow''' keys. You can also constrain the angle of rotation to 15° increments by holding down the '''Shift Key'''. Left click to complete the rotation.
[[File:rotate2_tnrotate2_tn_new.png|Rotation Process]]
Rotating an object about an edge of another object.
==Scale Tool==
[[Image:scale1_tnscale1_tn_new.png|thumb|540px|Scaling a box object in all three directions.]]
[[File:scale_tool_tn.png]] '''Menu → Tools → Basic → Scale'''
Snap points provide an easier way of scaling objects without changing their location. Hover your mouse over a snap point of an object to highlight it and type the keyboard shortcut '''S'''. This establishes the scale origin at the selected snap point. Then, select the end point of the baseline scale vector, which can be another snap point of the same object. It is convenient to select a vertex of an object as the scale origin and select an adjacent vertex as the end point of the baseline scale vector. Next, you need to determine the final scale vector. If you drag the mouse out of the object, you will expand it. If you drag the mouse inside the object and towards the scale origin, you will shrink it.
[[File:scale2_tnscale2_tn_new.png|aligning objects]]
Non-uniform scaling of a cylinder ruins its symmetry.
While dragging the mouse to scale an object select, if you hold the '''Shift Key''' down, you can constrain the scaling to the direction along the baseline scale vector only. Alternatively, if you hold the '''Alt Key''' down, you can constrain the scaling to the direction normal to the baseline scale vector only. If the baseline vector is parallel to one of the principal axes, the "Shift Contstraint" varies only one scaling factor, while the "Alt Constraint" varies two scaling factor simultaneously.
[[File:scale3_tnscale3_tn_new.png|aligning objects]] [[File:scale4_tnscale4_tn_new.png|aligning objects]]
Constrained scaling of a box along an "edge" scale vector and normal to it.
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