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EM.Terrano

1,572 bytes removed, 20:01, 2 June 2015
/* Running A SBR Simulation */
You can build a variety of surface and [[Solid Objects|solid objects]] using [[EM.Cube]]'s native "Curve" CAD objects like lines, polylines, circles, etc. You can use tools like Extrude, Loft, Strip-Sweep, Pipe-Sweep, etc. to transform curves into surface or [[Solid Objects|solid objects]]. '''However, keep in mind that all the "Curve" CAD objects are ignored by the SBR mesh generator and are therefore not sent to the simulation engine.'''
 
=== Special Discretized Object Types ===
 
In [[EM.Cube]], terrain objects are represented by and saved as special "Tessellated" objects with quadrilateral cells. This is true of terrain objects that you create yourself using [[EM.Cube]]'s Terrain Generator as well as all the terrain objects that you import from external files to your project. The center of each cell represents the terrain elevation at that point. Tessellated objects are considered as discretized objects by [[EM.Cube]] and they are not meshed one more time by the SBR mesh generator. Each quadrilateral cell is divided into two triangular cells before being passed to the SBR simulation engine. Therefore, when using [[EM.Cube]]'s Terrain Generator to create a new terrain object, you have to pay special attention to the resolution of the terrain object as it determines the total number of terrain facets sent to the simulation engine. A high resolution terrain, although looking better and more realistic, may easily lead to an enormous computational problem.
 
You can use [[EM.Cube]]'s "Polymesh" tool to discretize solid and surface CAD objects. You can manually control the mesh characteristics of polymesh objects including inserting new nodes on faces and edges or deleting existing nodes. In addition, [[EM.Cube]]'s Solid Generator and Surface Generator tools create ploymesh solids and surfaces, respectively. Like tessellated object, polymesh objects are also considered as discretized objects by [[EM.Cube]] and they are not meshed again by the SBR mesh generator.
=== Viewing SBR Mesh ===
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